Counter Strike: Source Update

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Counter Strike: Source Update

Postby Miller » Wed, 23 Jun 2010 20:13:27 +0000

Counter-Strike: Source Update Released
Product Update - Valve
Updates to Counter-Strike: Source have been released and the game is now available on the Mac. To celebrate this update, Counter-Strike: Source will be on sale for 66% off until Friday. For more information, click here.
The updates will be applied automatically when your Steam client is restarted. The major changes include:

Code: Select all
General
144 achievements added
New lifetime player stats and summary screens
New match player stats and summary screens
New end of round display with MVP and interesting fact about a player
Updated scoreboard with new icons, visual style, MVP stars, and avatar pictures
New cinematic death camera
New domination and revenge system
Added avatar icons to voice chat, scoreboard, and end of round display
Incorporated many source engine updates
Disallowed the use of arbitrary command strings for the message of the day screen. Now only a specific list of commands is allowed.
Addressed issue in which AWPs and Scouts sometimes did not make the zooming sound.
cvar mat_showlowresimage is now a cheat command.
Many development console commands which would crash the server removed.
Updated source engine addresses many issues:
Better flashlight effect
Better HDR behavior
Multicore rendering support
Added sv_disablefreezecam cvar to turn off the freezecam on a server.
Added sv_nonemesis cvar to turn off domination/revenge on a server.
Added sv_nomvp cvar to turn off MVP stars on a server.
Added sv_nostats cvar to turn off stats on a server.
Removed -tickrate command line option and defaulted tick rate to 66 rather than 33. This addressed a number of issues, including:
Tick rate affecting how fast doors open / close
Tick rate causing players hitting the ground to stutter
Tick rate affecting the firing mechanisms of certain guns

UI
Added the following cvars to allow players to customize their scoreboards.
cl_scoreboard_ct_color_red
cl_scoreboard_ct_color_green
cl_scoreboard_ct_color_blue
cl_scoreboard_t_color_red
cl_scoreboard_t_color_green
cl_scoreboard_t_color_blue
cl_scoreboard_dead_color_red
cl_scoreboard_dead_color_green
cl_scoreboard_dead_color_blue
Changed the screen that appears when the message of the day fails to load to display proper error text.
Made the CT silhouette for the auto-select option in the Choose a Class screen smaller and corrected its aspect ratio.
Addressed a problem that occasionally caused characters to be colored incorrectly on the Change a Class screen.

Gameplay
Made ladders easier to climb. Added cvars sv_ladder_dampen and sv_ladder_angle.
Fixed issue that awarded three points when the bomb explodes after the round ends by elimination criteria instead.
Fixed issue in which you weren’t given credit for grenade damage if you fired a weapon at someone then hit them with a grenade (in that order). Also fixed problem in which grenading a player and then killing them with another weapon showed as ‘*** in 1’ on console.
There’s now a priority order for displaying win conditions when multiple win conditions are set.
If timelimit exists and is not 0, then show timelimit.
If timelimit does not exist, show maxrounds if not 0.
If both timelimit and maxrounds are 0, show winlimit.
If timelimit, maxrounds, and winlimit are all 0, show nothing.
Added a cvar to ignore win conditions: mp_ignore_round_win_conditions.
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Re: Counter Strike: Source Update

Postby Miller » Wed, 23 Jun 2010 20:14:57 +0000

The update is 771mb's.

CSS Beta. Improved Hit box commands
cl_interp_npcs "0"
cl_interp "0.01"
cl_interp_all "0"
cl_interp_ratio "1"

now when you aim at the head you hit the hitbox, as you have a delay of around 10ms, not the default 100ms



Also, one thing that come out of today. They are/have now restricted server to just 66tick!!!!!!!!!!!!!
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Re: Counter Strike: Source Update

Postby Jonny » Wed, 23 Jun 2010 20:28:57 +0000

Let the pathetic mac players roll in. Tf2 was bad enough when released for mac, i can't bare to think how bad this will be.
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Re: Counter Strike: Source Update

Postby m@ (matt) » Thu, 24 Jun 2010 11:41:39 +0000

66tick FO....

any idea why Miller?
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Re: Counter Strike: Source Update

Postby Miller » Thu, 24 Jun 2010 13:29:11 +0000

They did say.... the M4, AK and MP5 all shoot faster on 100tick servers then 66 tick and thats an issue they need to fix! Other then that they've said nothing!!! Probably stability issues or something.
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Re: Counter Strike: Source Update

Postby MalReynolds » Thu, 24 Jun 2010 18:40:14 +0000

Well 100tick is the speed per sec for a game. That's how many times per second it runs through every process it needs to including sending and receiving data. Old games used to be 30 tick, but 66 is what most console games use, which is over twice as many times as 30tick. If you've ever played an old game on a PC today and it suddenly looks like everything moves faster than they did back then it's usually because the tick has been changed from normal and the game wasn't coded for different ticks. CSS does have different ticks, but it was always a 30 and 66 tick game. 100 tick only came around because of faster servers so it's not surprised there are some problems such as a weapon firing faster than it should. It makes sense to me anyway.
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Re: Counter Strike: Source Update

Postby Miller » Fri, 02 Jul 2010 09:47:22 +0000

New update this morning:

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Server Browser

    * Server browser now starts centered onscreen when it opens up.
    * Filter panel now starts expanded, instead of hidden.
    * Added a warning dialog that pops up to warn players joining games with more than the recommended number of players.
    * Added a "max player count" filter setting.
    * Renamed quick list checkbox from "Show Map List" to "Simplified List".
          o Mouseover the checkbox now explains the simplified list in the status bar.
    * Quicklist now shows the number of other servers running each map.
    * Fixed a couple of bugs related to toggling the quick list, which were resulting in you needing to refresh again.

Engine

    * Fixed some graphical issues when alt-tabbing during a game.
    * Fixed bullet penetration problems with Linux dedicated server.
    * Removed an exploit that allowed people to change their names to something other than their Steam profile name


Sound like they may have fixed the invisible players bug. Also interesting to see they've fixed a damage bug on Linux servers. Apparently doing damage through walls and doors on Linux server could end up with 50% less damage being done compared to Windows servers.
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Re: Counter Strike: Source Update

Postby Kal-El » Fri, 02 Jul 2010 11:25:06 +0000

lol how odd, I wonder how they found that bug out
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