Steam problem

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Steam problem

Postby ghostkillertje01 » Tue, 23 Feb 2010 22:00:42 +0000

Hey guys, I have a big problem with steam
(didnt know if this is correct part of forum but ...)
When I opened steam I saw none friends in my friendlist, I tried to restart steam, but didnt work, and on steamsupport site they only said to delete a file, tried that, but wouldnt work either, so anyone have a clue?
Me and a friends both have it from when we came online, but other ones from same city/country dont have the problem ... :s
Pls post any advice ty
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Re: Steam problem

Postby WhiteTiger » Tue, 23 Feb 2010 22:02:39 +0000

Same has happened to me........having to re-add everyone......unfortunatley i don't have any help for you mate sorry.

They better sort this out.
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Re: Steam problem

Postby Kal-El » Wed, 24 Feb 2010 10:31:22 +0000

You had no friends on there anyway Will lawlz.
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Re: Steam problem

Postby Miller » Wed, 24 Feb 2010 11:23:47 +0000

Apparently its been fixed for most people. If it hasn't valve say to restart steam and delete the .blob file. If you're still having problems then send a support ticket.
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Re: Steam problem

Postby ghostkillertje01 » Wed, 24 Feb 2010 16:09:03 +0000

I have my friends back ...
Hmmm, they suddenly where in the list today ...
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Re: Steam problem

Postby MalReynolds » Wed, 24 Feb 2010 19:25:08 +0000

Kids are so ignorant and inpatient :S

Last night Steam Chat and Friends were down for Maintenance and only came back periodically during the night. For you FaceBook kiddies this of course meant stunting your entire social life, but if you waited and didn't fiddle Friends would have come back.
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Re: Steam problem

Postby ghostkillertje01 » Wed, 24 Feb 2010 20:27:43 +0000

Oh,
I'm not impatient ... and wel i'm a teenager .. :p not a kiddie
+ I thought it was an error cause only 1 friend of mine and me had the problem so ...
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Re: Steam problem

Postby WhiteTiger » Thu, 25 Feb 2010 15:33:52 +0000

I enjoy being an imature moaning little shit of a 19 year old so fuck you mal :)

and i was trying to play tf2 with some mates at the time which was why it was pretty annoying.

Ignorant prick.
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Re: Steam problem

Postby MalReynolds » Thu, 25 Feb 2010 17:55:53 +0000

Tried the new steam UI yet?
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Re: Steam problem

Postby ghostkillertje01 » Fri, 26 Feb 2010 20:34:40 +0000

Steam UI? :scratch:
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Re: Steam problem

Postby Miller » Fri, 26 Feb 2010 21:18:48 +0000

Steam User interface. They (Valve) have setup a steam 2010 beta, which was why friends fucked up.

Its not bad. A welcome face lift, but some things are a bit cluttered.

How's the Supcom demo been going Mal??
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Re: Steam problem

Postby MalReynolds » Sat, 27 Feb 2010 00:24:14 +0000

Spiffy, i think the biggest changes from SupCom and SupCom2 are:

New Engine. It uses Demigods game engine. This isn't all bad, it's much updated with alot nicer graphics and the map designs have been improved immensely, very pretty game and i think Supcom looks great!.

Maps. In Supcom you could have 81x81km maps. So far we haven't seen this in Supcom, also from the demo the maps have more in them, making then seem structured and orderly, but very interesting to look at. Less choice in how you want to build your base when you are on a platform with 2 bridges leading from it. Have to see if the scale is still there on release.

Resource income has changed now, more like a generic RTS. You require Energy and Mass to build things, but instead of buildings needing Energy to Run and there being a constant +/- of income versus expense, now if you want to build something you 'buy' it from accumulated resources. Factories can also be upgraded with turrets, shields and radars etc...

You also build research Stations, which act like upgrading buildings. The more you build, the faster you'll gain research points to spend on unit upgrades, unit unlocks etc. Want to increase Radar Range? No longer do you build a tech 2 or 3 Radar tower, you research and buy 'increased range'.

Defenses have been screwed over. Turrets are basically Tech1 and look awful and even upgraded don't look as cool as the changes between T1-T3 in Supcom. The same with Anti-Air and Shield Gens. Just doesn't seem as good as Supcom...

Mini Experimentals. It's hard to tell from the demo if the Experimentals you build are the minis or main ones. I've seen Experiemental Gunships, Flying Factory, Exp Aircraft Carrier and Fatboy Mk2. All were taken out piss easily and the destruction they caused was insignificant compared to upgraded Fighters. I think because the Fighters are the same as what you build at the start, but upgraded by the end, it just feels like T1 battles. Because of that 20 'T1' Fighters upgraded taking out Experiemental Gunships, just seems weird.

They've tried to add a backstory and improved the single player alot. Of course i'm hoping multiplayer will be less linear, but the campaign seems interesting.

In all i can't wait for it, but i don't have the money to buy it yet. Until then Supcom is still great :p
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